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Forces, Movement & Shape

Forces, Movement, and Shape

1. Effects of Forces (KLO 1.11)

Learning Outcomes:

  • 1.11 Describe the effects of forces between bodies such as changes in speed, shape or direction.

A force is a push or a pull that one object exerts on another. Forces can cause several effects:

Examples: Pushing a swing (speed & direction), stretching a rubber band (shape), a car engine providing force to move, brakes to stop.

⚡ Force Effects Simulation

2. Types of Forces (KLO 1.12)

Learning Outcomes:

  • 1.12 Identify different types of force such as gravitational or electrostatic.

Forces are categorised as contact forces (requiring physical touch) or non-contact forces (acting at a distance).

⚡ Interactive Force Diagram

Hover over the force arrows to see details.

3. Vector and Scalar Quantities (KLO 1.13 & 1.14)

Learning Outcomes:

  • 1.13 Understand how vector quantities differ from scalar quantities.
  • 1.14 Understand that force is a vector quantity.

Scalar quantities have magnitude only: distance, speed, mass, time, energy, temperature.

Vector quantities have magnitude and direction: displacement, velocity, acceleration, force.

Force is a vector — you must specify both how strong it is and which direction it acts.

⚡ Interactive Vector Explorer

Drag the arrow tip to change the vector's magnitude and direction.

Magnitude: 0 N Angle: 0° X: 0 N Y: 0 N

4. Resultant Force (KLO 1.15)

Learning Outcomes:

  • 1.15 Calculate the resultant force of forces that act along a line.

The resultant force is the single force that has the same effect as all individual forces combined.

⚡ Resultant Force Visualiser

Resultant: 5 N → UNBALANCED

Resultant Force Calculator

5. Friction (KLO 1.16)

Learning Outcomes:

  • 1.16 Know that friction is a force that opposes motion.

Friction opposes the motion (or intended motion) between two surfaces. It depends on the surfaces and the normal force pressing them together.

Friction can be reduced with lubricants (oil, grease) or smoother surfaces.

⚡ Friction Explorer

Friction: 0 N Net Force: 0 N STATIONARY

6. F = ma — Newton's Second Law (KLO 1.17)

Learning Outcomes:

  • 1.17 Know and use the relationship: Force = mass × acceleration (F = m × a).

Resultant Force (F) = Mass (m) × Acceleration (a)

Force in Newtons (N) · Mass in kg · Acceleration in m/s²

Example: A 1000 kg car accelerates at 2 m/s². Resultant force = 1000 × 2 = 2000 N.

⚡ Newton's Second Law Lab

a = 4.00 m/s² v = 0.00 m/s

F = ma Calculator

7. Weight, Mass & Gravity (KLO 1.18)

Learning Outcomes:

  • 1.18 Know and use: Weight = mass × gravitational field strength (W = m × g).

Mass (kg) is the amount of matter — constant everywhere. Weight (N) is the gravitational force — varies with location. On Earth, g ≈ 9.8 N/kg.

Weight (W) = Mass (m) × Gravitational Field Strength (g)

⚡ Weight Across the Solar System

💡 Notice: your mass stays the same everywhere — only your weight changes!

W = mg Calculator

8. Stopping Distance (KLO 1.19 & 1.20)

Learning Outcomes:

  • 1.19 Know that stopping distance = thinking distance + braking distance.
  • 1.20 Describe factors affecting stopping distance.

Stopping Distance = Thinking Distance + Braking Distance

Thinking distance depends on speed and reaction time. Braking distance depends on speed (proportional to speed²), mass, road condition, tyre/brake condition.

⚡ Stopping Distance Simulator

Thinking: 0 m Braking: 0 m Total: 0 m

9. Terminal Velocity (KLO 1.21)

Learning Outcomes:

  • 1.21 Describe forces on falling objects and explain why they reach terminal velocity.

A falling object has Weight (down, constant) and Air Resistance (up, increases with speed). When they balance, the resultant is zero → constant speed = terminal velocity.

⚡ Terminal Velocity Simulator

Velocity: 0 m/s Weight: 50 N Drag: 0 N

10. Practical: Force & Extension (KLO 1.22)

Learning Outcomes:

  • 1.22 Practical: investigate how extension varies with applied force for helical springs, metal wires and rubber bands.

Investigation Method

Materials: Helical spring, slotted masses, clamp stand, ruler, pointer, safety goggles.

  1. Hang the spring from a clamp. Measure the unstretched length.
  2. Add masses one at a time (each ~1 N). Allow to settle.
  3. Measure new length. Calculate extension = new length − original.
  4. Repeat for 5-6 masses. Record Force (N) and Extension (cm).
  5. Plot Force vs Extension graph.
Safety: Wear goggles. Don't stand under masses. Don't exceed the elastic limit.

⚡ Virtual Spring Experiment

Current Force: 0 N   Extension: 0.0 cm

Force (N)Extension (cm)

Force vs Extension Graph

11. Hooke's Law & Elastic Behaviour (KLO 1.23 & 1.24)

Learning Outcomes:

  • 1.23 Know that the initial linear region of a force-extension graph is associated with Hooke's law.
  • 1.24 Describe elastic behaviour as the ability to recover original shape after forces are removed.

F = k × x

k = spring constant (N/m) — stiffer spring = larger k

The linear region of a force-extension graph obeys Hooke's Law. Beyond the elastic limit (E), the material no longer returns to its original shape — it is permanently deformed.

⚡ Hooke's Law Interactive Graph

Extension: 0 cm k = 25 N/m Elastic (Hooke's Law)

12. Knowledge Check

Answer all 10 questions below, then click Check Answers to see your score.